Thursday, 19 March 2015

Across The Dead Earth Game 2!

With our first game of Across The Dead Earth behind us, Del, Jeff and myself felt that we had a reason grip on the rules. So this week we are getting a little more competitive. Del volunteered to referee this week, as Jeff will miss next weeks game and Del and I can play then.

We decided to use the Loot Objectives for this game and I had already put the table together.

We tend to play a narrative game rather than purely competitive, so the back story for this scenario goes like this. A gang of toughs had been living in a small container park and using as their base to raid the local area. On one unfortunate raiding trip they encountered a heavily armed patrol from the local State camp and were wiped out. All the other locals had heard about this and know that these guys have been stealing from everyone and have been quite successful they must have left some decent loot behind. Also their container park may make a good camp  to move into as it is quite well protected, with the river flowing around it!


 I designed the layout with plenty of cover, but also with a few clear sight lines that could cause some tricky manoeuvring to avoid being shot.


We started at opposite corners, these two photos being the view from Jeff's end.


My end of the table looked like this. We decided that the river was deep enough to force a half move rate, although there were crossing points at either end, a ford at Jeff's end and a bridge (of sorts) at my end...


|Jeff's first move was to place his sharpshooter in the ruined brick building, which gave him a good view of at least half the table. He also decided to avoid the ford and take the movement penalty so that he could cross the river in cover behid a container, rather than risk crossing my field of fire...


This weeks game was a lot more cautios than last week, with both of us taking advantage of cover where we could. I sent a couple of my gang (Pyro and Shrimp) around the outside of the table to try to grab the loot token in the corner of the table. The rest I sent across the bridge to spread out and grab what they could there... One thing we decided last week was that we would like a general "Acted" token to confirm when each of our figures had completed their actions. Upon reading through the new "From Sea To Poisoned Sea" book I found that these very things were suggested for the Sollus (zombies). So I promptly cut some Acted tokens, as well as a few extra Hidden tokens as we ran out last week with our three way game...


Both gangs were starting to come together in the middle of the table by this point and it was only a matter of time before things got messy. My figure, Topper, had just picked up some loot hen he spotted one of Jeffs gang between a couple of containers. He took a pot shot with his scattergun, but unfortunately the container door took most of the damage and the other guy managed to dive into cover...


Over on the other side of the table Ronnie (my leader) and Shay-Man (Medic) were laying down some fire to keep Jeff's guys away from the loot tokens, once again most of them managed to stay in cover and avoid too much damage.


A little frustrated with his shooting, Ronnie decided to charge at one of Jeff's figures who had just found some loot. He didn't manage to inflict any damage, but at least she wasn't getting away with the goodies...


Having apparently been forgotten by Jeff's boys Topper advanced to the corner of the container and used his scattergun to take out the guy he had missed earlier.


Meanwhile at the other side things had been moving quite fast. Jeff's leader had run to help his chum as Ronnie laid into her with his short sword. Ronnie had decided that he was better off getting out of that one and broke away from the combat and chased down one of Jeff's other gang members (who was also carrying some loot) as they crossed the river. He quickly despatched them and left the body floating in the river while he continued on to the other side.

Jeff took this opportunity to use his sharpshooter (who had three WAW tokens by this time) to take a shot at Ronnie. I had a trick up my sleeve though and played the Distracted card which meant that the Sharpshooter's shot was an automatic miss and he lost the three WAW tokens into the bargain...

Ronnie then opened up with his SMG and sprayed the building taking out Jeff's shooter...


Back behind the containers Fatboy tried, and failed to hit anything with his RPG, but Shay-Man gave him some support and, using his shotgun,blew Jeff's leader away. Jeff rolled a natural 12 for this save which meant he was completely out of the game.


Sneaking around the outside of the table Shrimp had managed to get some loot back to my starting position...


Topper soon met her their and they decided it was safe enough to leave the loot and offer some support to their friends.


At about this point we finished the game. I had three loot tokens with a value of 60pts and Jeff had only two, with a total value of 15pts. Also I had fairly thrashed him, taking down quite a few of this gang, without any injuries to my gang. 

A clear victory for me, and I must add that a lot of it was down to the sheer good dice rolling on my part. Something I don't usually suffer from...

The more cautious play certainly added to the game this week and we found the event cards really made a difference adding misfortune (or good fortune, depending which way you look at it) for both sides.

3 comments:

  1. Great report with an amazing terrain!

    ReplyDelete
  2. Good report, like your scenario background. Good looking table!

    ReplyDelete