Thursday, 12 March 2015

Our First Across The Dead Earth Game...

My gaming group finally got around to starting to play Across The Dead Earth last night. We played a 3 way game that was, on the whole non competitive, as we were mainly focused on learning the rules.

I am going to post a photo walk through and then discuss might thoughts on the game...

We started the three gangs at different edges of the table, Del to the left, Jeff at the top, and myself at the bottom in this overview.

Del was using some Wargames Factory Apocalypse  Survivors figures and he had put them together as characters from The Walking Dead, unfortunately I don't watch the series so, other than Rick and Darryl I am not familiar with their names...

Jeff was using a mix of figures, but had used The Family as the basis for his gang.

I am using the Red Claw Gang (from Dead Earth Games, if you weren't already aware).

As it is a learning game, we had limited the game to 300pts per gang, so Jeff and I only had four minis a side and Del had managed to get five.

Del made the first move and got his sharpshooter into a good position overlooking a good part of the table. Jeff moved one of his crew slowly into the middle of the table and I sent Fatboy on to the fuel storage tank with his RPG.

Once we had finished the first turn, Del's sharpshooter took a pot shot at Jeff's guy and laid him out. First blood to Del!

Del's confidence grew and he sent his leader (Rick) further across the table, covered by his sharpshooter perched on the first floor of the ruined building.

Jeff sent his medic to raise his fallen man, which he did.

Jeff's view of Del's gang, made for a worrying sight. Del seemed to be focusing on Jeff's gang first.

I sent Ronnie across to take out some of Jeff's crew too. Why waste an opportunity, when the guy is being harassed already! Ronnie used his SMG to take out Jeff's sharpshooter, but hadn't noticed one of Jeff's other gang members sneaking around some barrels...
By the way, the yellow loot token by Ronnie is actually proxying as a Hidden token (we were all being quite cautious, and using lots of them). Due to this I have just cut quite a few more green Hidden tokens, so that we will have plenty next time.

 Jeff's sneaky gang member ran over and stabbed Ronnie while he wasn't looking, however, this enraged my rather loopy medic, Shay-Man who took out the assassin with his shotgun. He then ran over to Ronnie and started to patch him up.

Meanwhile at the other side of the table, Del sent Darryl, with his crossbow, around to deal with Jeff's leader. Unfortunately the bolt missed, and Darryl got a load of buckshot to the gut in return...

Shay-Man attempted to heal Ronnie, but was struggling to staunch the bleeding. Meanwhile Jeff's medic went to work on his sharpshooter.

Fatboy, getting sick of waiting for a target to come into range of his RPG, had  jump down off of the fuel storage tank and ran towards Del's sharpshooter. He threw some rather ungentlemanly remarks at the young lady and in a rage she decided to leave her vantage point and deal with the brute "mano e mano" (actually, I had played a Taunt card, which forced the mini to come out and fight me hand to hand).

However, before she could move, Rick decided that he didn't like way Fatboy had spoken to his pal so he opened up with his rifle and laid him out...

My gang member Topper, took advantage of all the action to run over and hide behind some bushes, getting ready to shoot Rick on the next turn. Unfortunately he was spotted by one of Del's more aggressive gang members who ran at him wielding to hand weapons. It was too much for Topper who only had a knife, and he was KOed.

Jeff's medic had healed his sharpshooter, and also his leader had run across to the barrels to try to help out. However, Shay-Man shot Jeff's leader and then went back to trying to rouse Ronnie.

 Del thought he was doing well taking out Topper on the last turn, in fact he finished him off this time. Unfortunate for Del, Topper had managed to plant a booby trap in the bushes before he was taken out, and as Del's figure moved further through the trees she was caught in a blast to KOed her to.

Del sent Rick forward, but he ran straight into a hail of bullets, just as his medic was tending to the casualty under the trees. Del also brought his sharpshooter out of the ruined building and she was advancing to support Rick...

 This was where we called a halt to the game. Del's gang was nominally the winners as they had the most members left standing. My medic, Shay-Man was having trouble getting Ronnie back on his feet, which may have changed things a bit, and also Jeff had had some trouble getting his sharpshooter healed, which tied up his medic for a few turns too...

We all really enjoyed the game, even though we spent a lot of time diving in to the rules as we encountered different situations. We are looking forward to playing again next week, and also discussing whether we go for a full blown campaign or just play individual games each week. We usually prefer to play to 2 player games, even though there are three of us, as this allows one of us to act as referee, and rules checker. We will do another three way game next week, but then we will go over to two player games...

Now, lets look at our feelings on the rules themselves. Obviously, this is only our first game, I am sure we made quite a few mistakes, and with a bit more play we will hopefully get up to speed with them. However, we did find some of the dice modifiers to be quite confusing. Some of the modifiers are takes from the target number, while others are added to the dice roll. It would be a lot simpler if they were all done one way or the other. Also some rolls need high results while others need low results. Once again this could be improved a little. Other than those concerns we were all very pleased with the game, and some aspects really stood out. In particular, we all enjoyed the Event Card system, which added a nice level of uncertainty and led to a few surprises.

Next week we have upped the points for each gang to 400. So we should be fielding slightly larger forces, also we will probably add in some of the loot tokens as objectives! Flow should be smoother and we will hopefully get a better feel for the game.

1 comment:

  1. Nice report. I must admit it is confusing a little at first but after one or two games it will swing along at a great pace.